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Monday, 23 May 2016

Battlefield 1 World War 1 setting initially rejected by EA brass


The Battlefield series' surprise {proceed to|go on to} a World War {you|one particular} setting was {in the beginning|primarily} a concern for EA {Galleries|Companies|Broadcasters} chief Patrick Soderlund, who feared that trench {combat|rivalry|hostilities} "can't be fun to play".

As Gamespot {statement|record|survey} suggests that Soderlund has since changed his {brain|head} after rejecting DICE's first pitch. "If anyone appears at what other {companions|lovers|associates} {in the market are|in the marketplace are|on the market are} doing, they're heading into sci-fi; we've {experienced|got|acquired} a lot of success in the modern {armed service|armed forces|military services} space. But we {experienced|sensed|believed} like {there was clearly|there is|there were} a need for a change. {inch|inches|very well}

That change will apply the Battlefield formula to a technological era {hardly ever|seldom|almost never} explored by games. {Aged|Older|Outdated} planes, flamethrowers and {storage containers show up in|storage containers are visible|reservoirs show up in|reservoirs are visible|containers show up in|containers are visible} the debut {truck|movie trailer|trailers}, which is largely free of trenches. Our {in one facility|under one building|private} Battlefield specialist John {Hit|Affect|Reach} cast a keen {vision|attention|eyesight} over every frame, and came away excited about the new direction.

{There is|Will be certainly|Discover} no in-game footage yet, though we can {wish|desire|expect} for more at E3 next month. We do know there will be a server browser, however, {combined with the|together with the|combined with} expected suite of microtransactions and map {packages|bags|features}.

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